E-Learning for the BC Tech Industry 

An opinionated monthly column exploring the current use, future potential, and commercial value of e-learning in BC’s high tech sector.


Learning Object Repositories: January 10th, 2003

By Paul Stacey


For centuries teachers have created lessons, course content, and learning activities. To a student the value of the learning experience has been largely tied to the teachers ability to make these engaging and empowering.

 

Given that teaching is a "learning profession" it is amazing to me that exemplary lessons, content and learning activities have not historically been distributed or exchanged. The duplication of effort by teachers is astounding. There is no best-of-breed English 101 course shared between schools or teachers. Each new teacher of English 101 develops a new version of the course. Unlike any other profession, teaching uniquely reinvents the wheel over and over and over again.

 

In an era when budgets for education and training are being cut and education efficiency and effectiveness called into question the continuation of this practice seems questionable.

 

Learning Object Repositories may change all that.

 

In information technology a repository is a central place where data is stored and maintained in an organized way. A repository may be directly accessible to users or may be a place from which specific data, files, or documents are obtained for further relocation or distribution in a network.

 

Learning Object Repositories apply database, data warehouse, and data mining concepts to learning. In its simplest form a Learning Object Repository is a database of learning content.

 

Canada is playing a leadership role in Learning Object Repositories. For an excellent overview see the CANARIE report "A Report on Learning Object Repositories - Review and Recommendations for a Pan-Canadian Approach to Repository Implementation in Canada" http://www.canarie.ca/funding/learning/lor.pdf

 

To quote from the report, "Object repositories are seen as key enablers for bringing increased value to learning resources by providing opportunities for reuse, repurposing or reengineering to suit a variety of purposes and end-user needs. Creating learning resources in object formats is seen as a way to bring about increased flexibility, customization, ease of update, searchability, and manageability to rich stores of content and learning resources that are available from publishers or that have been created by faculty members or teachers."

 

For companies, teachers, and schools Learning Object Repositories offer a mechanism for the management, exchange and distribution of exemplary learning. For students Learning Object Repositories offer the possibility of a higher quality learning experience. For private sector publishers of learning content Learning Object Repositories are a whole new market extending their product lines beyond print-based textbooks and workbooks.

 

CANARIE is a key partner in the $9.4 million dollar eduSource project currently underway. The eduSource project will create a testbed of linked and interoperable learning object repositories across Canada and provide leadership in the ongoing development of the associated tools, systems, protocols and practices that will support such an infrastructure. see www.edusource.ca

 

Some of the issues eduSource will research include:

 

Meta-data

Like a library index card for a book, meta-data are descriptive fields or tags attached to learning objects. Searching, management, and reuse of learning objects are all done using the meta-data attached to the learning object.

 

The idea is that e-learning producers will use meta-data as a common worldwide system for labeling and describing not just courses but individual chunks of a course - particularly useful or illustrative animation's, images, videos or audio clips for example. It will be up to the creator to decide which elements to tag as objects and how big or small they are.

 

A great deal of work has already been done defining learning object meta-data including the worlds first e-learning standard, the IEEE standard for learning object meta-data http://www.ieee.org, the IMS Meta-data specification http://www.imsproject.org/specifications.cfm,

and Cancore http://www.cancore.ca.

 

Selecting which meta-data tags to use, developing tools for attaching meta-data to objects, and operationalizing the workflow for application of meta-data require further development.

 

Digital Rights

Tracking learning object digital rights is an imperative. For learning objects to be utilized and freely flow, issues related to ownership, copyright, and rights to use must be cleanly managed.

 

As we all know anything digital can be easily duplicated and transferred. But for teachers, publishers and others to create and put learning objects in a repository for distribution they need to know that there will be proper attribution, recognition, and recompense.

 

Digital rights management has been a hot topic, especially in the music and movie industry. Music and movies have been flying across file trading networks (Gnutella and Kazaa for example) available to millions of users around the world. Napster had 70 million users at the time when it was sued and forced to shut down. The Recording Industry Association of America claims $4 billion in losses, the Motion Picture Association of America claims $3 billion in losses (although both claims are highly suspect.)

 

Its a bit of an conundrum. One the one hand computer owners are looking for more and more of their content online and many of the companies that own today's most popular content are eager to sell their content online. On the other hand there is no easy, convenient e-business model for completing this transaction.

 

This area is fraught with all kinds of legal issues. Laws governing these issues were written in the pre-digital area and differ from country to country. Over regulation runs the risk of making learning objects more expensive, less distributable, and less customizable - impeding adoption and use.

 

At this point digital rights for a learning object can readily be defined. What is more complicated is digital rights enforcement. Permissions and fees for using digital content require a system for tracking and collecting. The use of digital rights expression language XrML (http://www.xrml.org) appears to offer some solutions but a great deal more work is required.

 

Repository Content Facilitation

eduSource is not gearing itself to be a 24/7 learning object content production network. It is focused on linking and repurposing existing content. A mechanism for aggregating and linking repositories across the country (and internationally) is needed.

 

The POOL project (http://www.edusplash.net) has laid an interesting foundation for this architecture including a network tying together peer-to-peer repositories (splash), local enterprise repositories (pond) and central or national repositories (pool).

 

The relationship of learning object repositories to Learning Content Management Systems (LCMS) must also be explored. A core component of all LCMS's is a central repository. How will these application specific repositories interoperate with public or enterprise repositories?

 

Defining and assessing quality attributes of learning objects will also be essential. When a user is faced with multiple options how will they decide which learning object best fits there need?

 

Another critical element is not just how to get content into the repository but how to get content out of the repository. Learning objects will need to be dispensed out to users individually or used as components to assemble larger learning modules or full courses. The same object may be used as many times and for as many purposes as appropriate. Furthermore the learning object will need to have the flexibility to be deployed in multiple ways - in a web browser on a computer, on a mobile device, a CD-ROM or even on paper.

 

Defining an open, interoperable, standards based repository structure that others can begin to use will also be helpful. eduSource is working on developing a "repository in a box" that ties together tagging tools, rights management, search engines, and user interfaces with modular software components.

 

Business Models

Realizing the dream of reusable learning objects is as much a business issue as a technology issue. Currently the e-learning marketplace is based on courses not objects.I am delighted to see that eduSource will spend some effort researching learning object repository business models.

 

What is the market? Who are the buyers - teachers? schools? students? parents? How will transactions be enabled? Will learning object use automatically generate royalty micropayments to appropriate developers? What does a learning object economy look like? Will there be learning object brokers who search for, sequence, and knit together learning objects from multiple authors? What is the Return on Investment in terms of reuse, searchability, customization and other stated benefits of repositories?

 

If we can develop learning object business models Canada will be poised to be a major player as the market for learning objects develops. For a technical exploration of how learning objects might be bought and sold see Stephen Downes' article "Paying for Objects in a Distributed Repository Model" at http://www.downes.ca

 

Some of you may still be wondering just what a learning object repository might look like. Interesting examples to peruse include:

 

The National Science Digital Library (NSDL) - http://nsdl.org

 

Multimedia Educational Resource for Learning and Online Teaching (MERLOT) - http://www.merlot.org

 

Campus Alberta Repository of Objects (CAREO) - http://www.careo.org

 

Learning Object Repositories offer the promise of higher quality learning experiences at reduced costs. Working out the details is a necessary precursor to realizing the promise. Once realized Learning Object Repositories may fundamentally change the teaching profession and provide students with an opportunity to learn from the best.

 


Paul Stacey, is an e-learning specialist in corporate and higher education. Paul works in Simon Fraser University's eLearning Innovation Centre (eLINC). A frequent e-learning speaker and workshop leader Paul collaborates with Jonathan Finkelstein in providing and hosting a free online learning community for educators called LearningTimes. Contact: Paul Stacey


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E-Learning: An opinionated monthly column exploring the current use, future potential, and commercial value of e-learning in BC’s high tech sector.

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