Regular: $20 // Groups (5+): $18* * Group pricing only available through on-line advance sales.
A. Blue Sky Studios Technology: A Story of Evolution & Collaboration Speaker: Hank Driskill Moderator: Emily Olin
In early 2018, Blue Sky Studios began a transformation in its production technology from a structure built around the proprietary software that it was founded on, to one including new internal developments, use of open source standards and redefining vendor relationships. Along with others in the film community, Blue Sky Studios became a founding member of the Academy Software Foundation, an organization dedicated to collaboration and fostering the open source initiatives that are important to the industry as a whole. Presented by Hank Driskill, CTO of Blue Sky Studios, this talk discusses the challenges and rewards of this development.
B. Stylized Rendering in Modern Path Tracers Using Open Shading Language Speaker: Christos Obretenov Moderator: Amy Moorcroft
Christos Obretenov will be presenting the latest work in Stylized Non Photoreal Rendering (NPR) with modern path tracers. These techniques in line work, illustrative lighting, and painterly, are being used in current feature films in development. Specifically the focus will be on custom shading using Open Shading Language (OSL) and implementation in Pixar's RenderMan and Sony Pictures Imageworks in house OSL/Arnold, and look development techniques for Stylized rendering.
C. Performing Effects: Motion Capture & VFX for Circus Speakers: Athomas Goldberg & Brett Ineson Moderator: Emily Olin
This talk will share a snapshot of a creative project in development, which will bring real-time visual effects and virtual production together with live circus-based theatrical performance. Real-time motion capture of performers, including acrobats, aerialists, dancers, and jugglers, will drive the movement of their digital doubles and animated effects in the virtual world shared simultaneously by attendees of the live performance and online participants. Leveraging Unreal Engine open source tools, the project will advance virtual production and performance technologies. Thanks to Epic Games for supporting Lifelike & Believable and Animatrik as first round recipients in its Epic MegaGrants program.
Thank you to our sponsors: Animal Logic, Capilano University, AMPD Technologies, Bardel Entertainment Inc, Foundry, WildBrain, Sony Pictures Imageworks, BRON, Emily Carr University of Art + Design, Arcana Comics, Atomic Cartoons Inc, Academy Software Foundation, ACM SIGGRAPH, Vancouver ACM SIGGRAPH
We are the Vancouver Chapter of the Special Interest Group for Computer Graphics of the ACM. We are a non-profit scientific and professional society serving researchers, professionals and artists in the greater Vancouver area who are involved in the fields of computer graphics and interactive techniques. This includes 2D and 3D graphics, multimedia, visualization and simulation, as well as video games and virtual reality.
SIGGRAPH Professional Chapters form a global network within the SIGGRAPH community, each providing a geographically localized focus of activities and exchanges, and all contributing to the enthusiasm, creative energy and high standards of the SIGGRAPH annual conference.
The people and the organizations in the greater Vancouver area who are involved in these fields form a unique and exciting community, both in terms of technology and of culture. Our goal is to strengthen this community by providing frequent opportunities for both formal and informal communication among its members.