DIORAMA: HOW MPC USES UNITY FOR FEATURE FILM VFX
moderator: Jessica Glass with Alex Jenyon & John Vanderbeck
RSVP Link - http://sparkfx.ca/festivals/information.php?EVENT-20190712
Modern feature films demand bigger and more impressive environments, even as the timescales and budgets shrink. Established tools are no longer up to the task of rapid iteration and interactive feedback, and new approaches are required to deliver the biggest scenes and most complex shots.
MPC Vancouver has been leveraging game engines for environment creation and layout since 2015, starting with Justice League and A Wrinkle in Time. Seeing the limitations of off-the-shelf tools, we have developed an artist-driven procedural layout tool called 'Diorama', which runs inside of Unity.